AI Insights · Timothy · December 2022
Top 5 Idler Games on Android in Austria Q4 2022
In Q4 2022, Austria's top idler games on Android saw varied performance trends in downloads, revenue, and active users. Here's a breakdown of their metrics.
In the fourth quarter of 2022, Austria's Android platform showcased interesting trends for the top 5 idler games. Here's a closer look at the performance metrics for each game, derived from Sensor Tower data.
Gold & Goblins: Idle Merger experienced fluctuating revenue throughout the quarter. Weekly revenue peaked at around $7.2K in late October and saw another high of $6.7K during the last week of December. Downloads varied, starting at 864 in late September and ending at 636 by year-end. Active users saw a decline from 5.9K at the start to 4.8K towards the quarter's end.
Idle Lumber Empire had a more volatile revenue stream, starting at $5.4K in late September and dipping to $2.5K by late October, before recovering to $3.8K in the final week of December. Downloads showed a significant drop from 1.1K to 465 in the same period, but a spike to 1.3K in the last week. Active users also fluctuated significantly, beginning at 2.9K and ending at 2.5K.
Idle Miner Tycoon: Gold & Cash had a relatively stable revenue trend, averaging around $1.2K to $1.6K weekly, with a notable peak of $1.7K in early December. Downloads remained consistent, hovering around 600 to 800 weekly, with a peak of 816 in the final week of December. Active users saw a slight decline from 14.7K in late September to 13K by the end of December.
The performance of Eatventure showed a remarkable upward trend in revenue, starting at just $51 in late September and reaching $1.8K by early December. Downloads surged from 47 to 2.5K in mid-October and maintained around 1K to 1.3K towards the end of the quarter. Active users grew from 562 to a peak of 5.1K in early December, ending the quarter at 4.7K.
AdVenture Communist displayed a modest revenue pattern, peaking at $852 in late November. Downloads were relatively stable, averaging around 300 to 450 weekly. Active users showed a slight increase from 2.1K at the beginning to 2.1K by the end of the quarter, with minor fluctuations in between.
For more detailed insights and data, visit Sensor Tower.